GAME DESIGN / WRITING

Studio: RiotMinds

Platforms: Web

RiotMinds' website

Trudvang Chronicles is a fantasy pen & paper roleplaying game, developed by the tabletop developer and publisher RiotMinds, that is heavily inspired by norse sagas and mythology. The game is the english counterpart to the swedish classic Drakar och Demoner Trudvang that has been played throughout Sweden since the early 2000's. 

      Trudvang Chronicles                           Jorge's Bestiary                                   Wildheart                                     The Elven Horn

During my freelance time at the tabletop games publisher and developer RiotMinds I worked on Trudvang Chronicles up until its international release. My responsibilities included writing and designing an adventure module from start to finish, translating material from swedish to english, creating game master characters, balancing stats and general design such as creating abilities for monsters and so forth.

 

The Elven Horn was my biggest contribution to Trudvang Chronicles. It's an adventure module that I worked on all the way from originally pitching the concept to its final release.

- Wrote the entire module from start to finish. 

- Designed, balanced and implemented RPG encounters. 

- Designed and implemented game master characters. 

- Close collaboration with the illustrator.

- Designed and drew RPG maps. 

As the troupe is making its way through the forest, they suddenly hear someone call to them from beyond the fog. Vaeromar stops and stares into the fog, “It...It sounds like an old woman, don’t you think?” Now the characters can hear it too, it sounds as if an old woman is calling to them from beyond the fog. “Help!” she cries out. “Is there no one who can help an old woman lost in the forest?”.

After a short while a figure emerges from the thick fog. It is indeed a crooked, old woman. She walks forth slowly, staring intensely at the group. She is very old and thin, and her back is bent over as if her spine were carrying the weight of a large stone. Her hair is long and dark, and it is woven into two braids that fall down from behind her ears. Most noticeable are her eyes – grey and deep.“Oh, luck has finally found me! What lovely strong folk,” she says in a squeaky and trembling voice. “I seem to have lost my way and now I do not know what to do! I have wandered hither and thither without seeing the end of my misery. Mayhaps you have a map? May I see it? Come closer children so I can get a good look at you.”

The woman raises her hands in front of her and is now very close to the characters. She focuses on one of them (game master’s choice, but typically a male) and tries to touch him/her. The old woman is in fact a Mare. She will do anything in her power to get close to one of the characters and paralyze him/her with a kiss, a so called mare’s kiss. Once the mare has managed to kiss a character she will transform. She will now appear monstrous and skeletal. Her face will become more skull like and her limbs will elongate. Also, two black horns will emerge from her forehead. After that character is paralyzed, she will try to strangle him/her in order to harvest that character’s life energy. For the mare does not feed on things made of flesh and blood, she feeds on the life energy and misery of other unwary souls.

Once a character has been kissed by a mare, that person falls deep into horrid nightmares for the remainder of the session of gaming. Before the character wakes up, he/she must perform a situation roll with a situation value of 14 modified by Psyche to see if he/she manages to live through the nightmare without suffering any permanent, mental harm. If the character fails the roll, then he/she should suffer some lasting mental damage. It is up to the game master to determine what lasting effect best suits the story and the character. From that point on, no matter the result of the situation roll, the character is haunted by nightmares every time he/she goes to sleep. To ever be rid of these recurring nightmares, the characters must visit a holy man and receive a blessing, which should finally rid that character of the nightmares. If a character rolls a 20 on the situation roll, he/she is permanently trapped in the nightmare and never wakes up. The character at this point essentially retires from adventuring, regardless of what the other characters may do to protect the body. 

          - Taken from the middle section of the adventure module. One of the many events that players can encounter. 

                                                                                                                                                                                                                                                                                                                                                    Cover by Justin Sweet

                                                                                                                                                                                          Illustrations by Henrik Rosenborg

                                                                                                                                                                                          Illustrations by Henrik Rosenborg

                                                                                                                                                                                          Illustrations by Henrik Rosenborg

Drakar och Demoner & Trudvang Chronicles is property of RiotMinds AB